![]() Truly the sound design in this game is flawless. I played the entire game using my 3D Pulse headset and was completely immersed in the soundscape of the world of Modern Warfare 2. Meeting the visuals on their level is the impeccable sound design. I really look forward to see what Infinity Ward delivers untethered to last-gen hardware. The level of detail from the grains of sand, groves in rock surfaces, textures of various fabrics, and the truly impressive character models are pretty much peerless in the genre. ![]() While still a cross-gen game, Modern Warfare 2 is absolutely stunning on PS5. The truly unassailable area of Modern Warfare 2 is its presentation. It’s only about 10 minutes or so of the six-plus hour game but the disparity between the high highs and this abrupt low makes it more noticeable. My biggest complaint is that the final section of the game and ending is underwhelming considering the exciting bombast that came before it. It’s all great action movie-type entertainment and I enjoyed almost all of it. There is also the requisite two men in Ghillie suits level that is even more tense than ever before due to having to move to avoid enemies that don’t just walk in a straight line. There’s a truck chase reminiscent of Uncharted 2 but has a whole different feeling in first-person that I played with a big smile on my face. Infinity Ward added a crafting mechanic used on a couple of stealth based sections in which you gather and combine household items for makeshift traps, smoke grenades, and other tools to help you survive. It’s the things around the shooting and the various ways levels play out that elevate the campaign beyond a “been there, done that” feeling that can set in 20 years into a series. Weapons feel good, aiming and shooting is as snappy and responsive as ever. Of course, the industry-leading shooting and movement is present, and accounted for. While the story isn’t as strong as Modern Warfare 2019’s, the gameplay does an exceptional job of making up for it. I do have to admit that is a slight disappointment for me in this sequel. We want to see their next adventure, sure, but I also want to see the characters challenged emotionally and mentally and have arcs. This is pretty standard for a sequel since we already know and are invested in the characters so further character development is minimal. Where MW2019’s campaign gave us enough time with the characters to really get to know and care for them, Modern Warfare II’s campaign trades on that familiarity and caring for less time with each character, banking on our previous experiences to carry us through. To go further would spoil the many twists and turns, some of which won’t be surprising for those of us familiar with the original Modern Warfare 2, but suffice to say it’s all pretty entertaining, action movie-type stuff. In typical globe trotting fashion, the campaign sees 141 running into the Spanish cartel, Las Almas who are aiding Zyani. Set in modern times, the story has the 141, working under American General Shepard (ring a bell?), and in pursuit of Iranian Quds Force Major Hassan Zyani and some American ballistic missiles he has command over. ![]() ![]() Note: This review only covers the single-player campaign, with our multiplayer review going live soon. While it never reaches the heights of the 2019’s campaign due to a few too many characters and a much bigger story, it’s still an excellent example of why Infinity Ward truly is the best Call of Duty campaign studio. After three long years, Infinity Ward is back to give us the further adventures of Captain Price and Task Force 141 as well as give players some varied, extremely polished gameplay to immerse us in. This was managed by drawing compelling characters and providing a well-written story for these characters. The campaign for Infinity Ward’s 2019 reboot of Modern Warfare struck a near-perfect balance of being grounded and providing the bombastic Michael Bay-like action the series is known for. ![]()
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