You hide in the darkness and avoid looking at them to escape from them. There is no way to fight monsters so you must run and hide from them. The puzzles aren’t too hard but if you’re stuck on them, your immersion will drop and so will your feelings of fear. Puzzle hints are told through notes you find near the puzzle, so don’t skip on reading the text or you’ll be lost. The puzzles mostly involve finding an item and using it on a machine to start it up again. There are some small sanity effects but I won’t spoil them. Low sanity makes monsters easier to see you and blurs your vision. When you’re in the light, your sanity slowly starts coming back but monsters can see you easier. Light is a resource in this game as it’s the only thing that keeps you from going insane. Tinder boxes are plentiful if you ration them, but oil is harder to come by. You carry it around and it illuminates your surroundings. Tinder boxes light up torches and the lamp is….well an oil lamp. The weakest monster can kill you in a few hits, so if you’re in such a situation you’re probably already dead. The health restorer isn’t that important because you’ll pretty much die from most monster attacks. The tinder box, the lamp/oil, and your health restorer. Outside of “puzzle important” items, you’ll have three items that are necessary to your survival. This heightens immersion because you’ll be manipulating things closer to how you would in real life, than on a 360 or ps3 controller. Say you want to hit something, you would take the mouse and move it from left to right like your own arm. Unlike, say, older Zeldas where a press of the button will swing your sword you have to use the mouse and move it fully in order to achieve the same result. You control your body with the directional pad, press shift to run and space to jump. Third person dampers the immersion in horror games because you know very well that you’re controlling another person. The game is entirely in first person, which for a horror game is preferred. You’ll also have flashbacks too you can still move around in the flashbacks as they are done by voice only. You’ll find various notes around the castle that unveils its dark secrets. The story itself is passable and certainly better than Resident Evil. You’re not told why you have to kill him, but decide to explore the mansion in hopes of finding out. You have forcefully given yourself amnesia and you’re tasked to kill the lord of the manor: Alexander Brennenburg. Right at the start of the game you find a letter written by yourself, addressed to yourself. You play as Daniel, a young man who finds himself in an old run down castle unsure of how he got there, or who he even is. People unfamiliar with the game would probably think that a game couldn’t be that scary. The game has become somewhat of a test of courage among the video game community many people even post their ‘freak outs’ on youtube. Luckily the game was met with such high critical success, and strong word of mouth, that it sold well beyond their expectations. If Amnesia didn’t sell very well than they would be forced out of business. Resident Evil and Dead Space never came close to that.įrictional, as an independent developer doesn’t make millions of dollars. The game is the only horror game that I’ve played that has scared me to the point that I stopped playing to calm myself. The game is created by Frictional Games, who also made the Penumbra series as-well. If your computer can’t run it, than buy it through O nlive as it relies on your internet connection, rather than your computer specs. Amnesia is a psychological horror game for PC and Mac, available on Steam and O nlive. I love you for what you do and hate that you do it so well. By Operation Rainfall Contributor / June 1st, 2012
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